Antoine Cayrol: For VR to Grow, Credibility is Essential
Atlas V’s Antoine Cayrol joins us at the poolside podcast studio where he, among other things, instructs us on the importance of using the correct language when referring to VR makers. Cayrol does not take a doom and gloom approach to VR, but rather advocates for using commercial projects (which pay the bills and keep the lights on at many a VR studio) as time to hone one’s craft. Antoine also talks about the importance for VR to develop credibility with its audience (and ways to make that happen).
THE EYES ARE THE WINDOW OF THE SOUL
It’s 1983 on a cold night in Woodland City. Being a zombie is against the law. The undead have been around for almost a decade now, but peaceful coexistence with the “normal” people continues to fail. They hide in the forest, away from the dange- rous zombie hunters. Nights are calm and quiet, but Gloomy still tries to stay out of sight. Hunters are a real threat, but this zombie is hiding from something else as well…Truth is, he doesn’t feel too comfortable around others of his kind. But really, Gloomy not completely like other zombies. He has access to things we don’t see or understand. Nature knows he’s special.
Atlas V is part of the team behind Gloomy Eyes.